Tug of War Alpha
Tug of War Alpha
A team-based competitive game where players must balance cooperation and betrayal. Form alliances, manage resources, and compete in intense tug-of-war matches powered by our advanced AI system.
Game Rules
Basic Mechanics
Team Structure
Two teams with 4-5 players each
- Mix of real players and AI agents
- Team coordination is crucial
- Balance personal and team interests
Victory Conditions
First team to score 3 points wins
- Based on total team pulling force
- Multiple rounds of competition
- Tests team endurance
Energy Management
Strategic use of energy resources
- Limited energy per match
- Higher intensity costs more energy
- Rest actions to recover energy
Advanced Strategies
Pro Tips
Betrayal Tactics
High-risk, high-reward strategies
- Reduce team power by 40%
- Gain personal rewards
- Risk detection and penalties
Team Coordination
Synchronized team actions
- Timing-based power boosts
- Energy sharing mechanics
- Group strategy formation
Detection System
Anti-betrayal mechanics
- Pattern recognition
- Trust-based detection rates
- Group verification system
Technical Deep Dive
Betrayal System
Our sophisticated betrayal system creates intense social dynamics and strategic depth. Players must carefully weigh the risks and rewards of betrayal while maintaining team trust.
Betrayal System Implementation
Core betrayal and detection mechanics
Core betrayal mechanics implementation
interface BetrayalSystem {
// Effects
teamEffect: {
powerReduction: 0.4, // Reduce team power by 40%
detectionWindow: 5000, // Detection time window (ms)
recoveryTime: 3000 // Recovery time from betrayal (ms)
},
// Conditions
conditions: {
minimumEnergy: 2, // Minimum energy required
cooldown: 2 // Cooldown rounds
}
}
Betrayal detection system
interface BetrayalDetection {
// Detection mechanics
detectionCost: 50, // Token cost to initiate detection
baseDetectionRate: 0.4, // Base detection probability
experienceBonus: 0.1, // Detection rate increase per success
groupTrust: number // Trust factor based on history
}
Reward System
The reward system balances risk and reward, encouraging both loyalty and strategic betrayal through carefully calibrated incentives.
Reward System Implementation
Reward calculation and distribution
Comprehensive reward calculation
interface RewardSystem {
// Base rewards
normalRewards: {
win: 200, // Normal victory
lose: 50 // Normal defeat
},
// Betrayal rewards
betrayalRewards: {
successfulBetrayal: 400, // Successful team sabotage
failedBetrayal: 20, // Failed attempt
exposed: -100 // Penalty when caught
},
// Loyalty rewards
loyaltyRewards: {
streak: 50, // Consecutive loyalty bonus
preventBetrayal: 100 // Successfully prevent betrayal
}
}
Ready to Test Your Loyalty?
Join the elite players who have mastered the art of team dynamics. Will you be a loyal teammate or a cunning betrayer?